STI INTER-SECONDARY CHESS CHAMPIONSHIP
4TH DISTRICT OF LEYTE
“TOURNAMENT REGULATIONS”
4TH DISTRICT OF LEYTE
“TOURNAMENT REGULATIONS”
FEB. 21-MARCH 15, 2009
1. The General
The STI INTER-SECONDARY Chess Championship is the principal team contest organized by the STI of Ormoc City in cooperation with the AGYLA CHESS CLUB for the different schools from 4th District of Leyte, Philippines.
2. Team Composition
This is a team event and opens to all High School in 4th District of Leyte. Each school team should provide three (3) chessboards/mats, 1 chess clock and have five players: four players and one reserve from the same school. Teams will not be allowed to participate with less than four (4) players.
· Teacher-in-Charge: The schools take full responsibility for the conduct of their players. Every School shall be represented by a Teacher-in-Charge; it may either appoint a member of staff from the school or parent or representative exclusively to this office. Duties of the Teacher-in-Charge include appointment of Team Managers and Team Captains, administrative supervision of all the teams entered and their equipment, liaison with the organizing authorities and the Chief Arbiter/Tournament Director.
· Team Managers: Each Section should have a separate Manager appointed by the Teacher-in-Charge. Duties of the Section Manager include administrative supervision of the teams and its equipment; ensuring players are punctual, follow-up of late arrivals and defaults, maintaining contact information for team members and their parents, liaison with the Teacher-in-Charge and the Match Arbiters.
· Captains: Each team shall have a captain, who may also be one of the players (or reserve). The captain’s duties include leadership of team matches, informing team members of which room, row, board number and side they are playing on, verification of results at the conclusion of matches and liaison with the Team Manager and Match Arbiter.
3. Notice of Participation
· No later than ____________________________________________________________
· For every team that a school has entered, the Team Registration Forms must be completed with the following details:
· Name of the Teacher-in-Charge.
· Name of the team captain.
· Name of each team member (Christian name and surname).
· Date of birth, gender, address, telephone number and parent/guardian’s name for each team member.
· Late notification of team particulars shall be accepted up to _____________________________________________________ before the start of Round 1. After this deadline only corrections of details submitted shall be permitted.
· The pairings for the first round and verification of Board Order shall be finalized before the first day of the Tournament and shall be published by the AGYLA Chess Club.
4. Penalties
The arbiter can apply one or more of the following penalties:
a. Warning.
b. Every Illegal move; King to move.
c. Declaring the game to be lost.
d. Reducing the points scored in a game by the offending party.
e. Increasing the points scored in a game by the opponent to the maximum available for that game.
f. Expulsion from the event.
g. The arbiter may award either or both players additional time in the event of external disturbance of the game.
h. Spectators and players in other games are not to speak about or otherwise interfere in a game. If necessary, the arbiter may expel offenders from the playing venue.
5. Technical Regulations
· This tournament will be competed as an 11 rounds Swiss.
· Point system:
SCORE BY INDIVIDUALS SCORE BY TEAMS
4.0-2.5 (individual 4 boards) = 1 point (team)
2.0 (individual 4 boards) = 0.5 point (team)
1.5-0 (individual 4 boards) = 0 point (team)
· The game scores of the ‘best performing’ team will be the Over all champion.
· The Chief Arbiter will make every effort to start the rounds on time. However, if there were to be any unavoidable delays, the Chief Arbiter will declare the start time and the default time at the beginning of each round.
· Arbiters will be on the tournament floor at all times to assist you in the event of any problems or questions.
· When making a claim, or in case of any dispute, either player may stop both clocks and raise a hand to summon an Arbiter. Keep it up until an Arbiter comes to assist you. It is up to you to make a claim. If you think that an Arbiter has made an error you should ask to appeal to the Chief Arbiter his decision shall be final and play shall resume. After the game the captain may appeal to the Appeals Committee. Improper or frivolous claims maybe penalized by adding time to the opponent's clock.
· Start your opponent's clock as soon as the start of round is announced. Do not wait for your opponent to arrive. Face all clocks in the direction specified by the Assistant Arbiters.
· If both players are late for the start of a round, the first player to arrive must split the elapsed time and then start the opponent's clock. If neither player has a clock, the elapsed time from the start of the round must be split according to the arrival times when one is obtained.
· Only a player or Arbiter may claim a time forfeit. No parent, coach or team member, etc., may make such a claim.
· A player who does not arrive within ½ hour of the scheduled start time of the round or the default time announced by the Chief Arbiter where there is a late start forfeits the game. The player winning on forfeit must report the result as a forfeit win. Any team which forfeits a match will not be paired for future rounds unless reinstated by the Chief Arbiter. If you are unavoidably delayed contact the Chief Arbiter as early as possible.
· Touch move rules apply. When castling, it is proper to touch the king first, but there is no penalty for touching the rook first.
· Players must keep move-by-move score.
· If you want to offer a draw to your opponent, you should do so after you make a move but before you start your opponent’s clock. Your opponent may refuse the draw by saying so or by moving a piece. You are not allowed to take back a draw offer until your opponent moves or say “No”. The game is over if both players agree to a draw.
· Never leave the playing area during your game without an Arbiter’s permission.
· When your game is completed immediately report your result to the room Arbiter (the game is considered completed only after the score sheets are signed by both the players and the arbiter).
· Analysis in the playing room, even quietly, is strictly forbidden. Take it to the analysis areas.
· Do not remove boards, sets and clocks from the playing room. Any board, set or clock removed from the playing room will be considered stolen.
· Smoking is not permitted in the playing rooms, foyer, analysis, or meeting rooms. Alcoholic beverages are also prohibited.
· The first round pairings will be done manually; the ‘A’ team will be paired against ‘B’ team. The computer will make the remaining Pairings. No two teams from the same school will be paired against each other from round 2 onwards. Pairings review by Chief Arbiter will be considered official.
· Every participating team is in principle under obligation to play in the tournament from start to finish. If a team is, however, compelled to withdraw from the tournament through circumstances beyond its control, the Chief Arbiter shall settle the treatment of any unplayed matches for the purpose of scoring.
6. Common rules for players
When in doubt, ask!
Never hesitate to ask a tournament director (TD) to clarify any confusion you may have about the rules. If you and an opponent have a disagreement, stop the clocks, find a director, and ask them to make a ruling.
If you touch a piece, you must move it.
This is known as the touch-move rule, and is often a source of difficulty for players new to tournaments. It also requires you to capture an opponent’s piece if you touch it. This rule only applies if you can make a legal move with the piece you touched.
There are some exceptions. If you accidentally brush a piece, you are not required to move it. If a piece is awkwardly placed, you can adjust it; simply say “I adjust” before touching the piece to make it clear to your opponent that you don’t intend to move it.
Never interfere with a game in progress.
In most chess tournaments, you’ll be able to walk around the playing area and watch other games, provided you do so quietly. Observers are forbidden from telling players anything about their games, even if they notice a violation of the rules.
Turn off your cell phone.
In recent years, new rules have been written to deal with loud phones, which can break the concentration of chess players. If your phone rings in the playing area, you will likely be subject to a penalty, and may even have to forfeit your game.
Understand how to use a chess clock.
Tournament chess is played with time limits, which vary by event. Time is kept by using a chess clock. Using these clocks can be distracting at first, but will soon become second nature. Most importantly, remember to hit your clock after each move you make – this stops your clock and starts your opponent’s time. Also, be sure to use the same hand to move your pieces and touch the clock.
After the game is over, record your result.
Win, lose, or draw, both players are required to make sure the proper result is recorded. If you’re not sure where to mark down your result, ask a director for help.
The STI INTER-SECONDARY Chess Championship is the principal team contest organized by the STI of Ormoc City in cooperation with the AGYLA CHESS CLUB for the different schools from 4th District of Leyte, Philippines.
2. Team Composition
This is a team event and opens to all High School in 4th District of Leyte. Each school team should provide three (3) chessboards/mats, 1 chess clock and have five players: four players and one reserve from the same school. Teams will not be allowed to participate with less than four (4) players.
· Teacher-in-Charge: The schools take full responsibility for the conduct of their players. Every School shall be represented by a Teacher-in-Charge; it may either appoint a member of staff from the school or parent or representative exclusively to this office. Duties of the Teacher-in-Charge include appointment of Team Managers and Team Captains, administrative supervision of all the teams entered and their equipment, liaison with the organizing authorities and the Chief Arbiter/Tournament Director.
· Team Managers: Each Section should have a separate Manager appointed by the Teacher-in-Charge. Duties of the Section Manager include administrative supervision of the teams and its equipment; ensuring players are punctual, follow-up of late arrivals and defaults, maintaining contact information for team members and their parents, liaison with the Teacher-in-Charge and the Match Arbiters.
· Captains: Each team shall have a captain, who may also be one of the players (or reserve). The captain’s duties include leadership of team matches, informing team members of which room, row, board number and side they are playing on, verification of results at the conclusion of matches and liaison with the Team Manager and Match Arbiter.
3. Notice of Participation
· No later than ____________________________________________________________
· For every team that a school has entered, the Team Registration Forms must be completed with the following details:
· Name of the Teacher-in-Charge.
· Name of the team captain.
· Name of each team member (Christian name and surname).
· Date of birth, gender, address, telephone number and parent/guardian’s name for each team member.
· Late notification of team particulars shall be accepted up to _____________________________________________________ before the start of Round 1. After this deadline only corrections of details submitted shall be permitted.
· The pairings for the first round and verification of Board Order shall be finalized before the first day of the Tournament and shall be published by the AGYLA Chess Club.
4. Penalties
The arbiter can apply one or more of the following penalties:
a. Warning.
b. Every Illegal move; King to move.
c. Declaring the game to be lost.
d. Reducing the points scored in a game by the offending party.
e. Increasing the points scored in a game by the opponent to the maximum available for that game.
f. Expulsion from the event.
g. The arbiter may award either or both players additional time in the event of external disturbance of the game.
h. Spectators and players in other games are not to speak about or otherwise interfere in a game. If necessary, the arbiter may expel offenders from the playing venue.
5. Technical Regulations
· This tournament will be competed as an 11 rounds Swiss.
· Point system:
SCORE BY INDIVIDUALS SCORE BY TEAMS
4.0-2.5 (individual 4 boards) = 1 point (team)
2.0 (individual 4 boards) = 0.5 point (team)
1.5-0 (individual 4 boards) = 0 point (team)
· The game scores of the ‘best performing’ team will be the Over all champion.
· The Chief Arbiter will make every effort to start the rounds on time. However, if there were to be any unavoidable delays, the Chief Arbiter will declare the start time and the default time at the beginning of each round.
· Arbiters will be on the tournament floor at all times to assist you in the event of any problems or questions.
· When making a claim, or in case of any dispute, either player may stop both clocks and raise a hand to summon an Arbiter. Keep it up until an Arbiter comes to assist you. It is up to you to make a claim. If you think that an Arbiter has made an error you should ask to appeal to the Chief Arbiter his decision shall be final and play shall resume. After the game the captain may appeal to the Appeals Committee. Improper or frivolous claims maybe penalized by adding time to the opponent's clock.
· Start your opponent's clock as soon as the start of round is announced. Do not wait for your opponent to arrive. Face all clocks in the direction specified by the Assistant Arbiters.
· If both players are late for the start of a round, the first player to arrive must split the elapsed time and then start the opponent's clock. If neither player has a clock, the elapsed time from the start of the round must be split according to the arrival times when one is obtained.
· Only a player or Arbiter may claim a time forfeit. No parent, coach or team member, etc., may make such a claim.
· A player who does not arrive within ½ hour of the scheduled start time of the round or the default time announced by the Chief Arbiter where there is a late start forfeits the game. The player winning on forfeit must report the result as a forfeit win. Any team which forfeits a match will not be paired for future rounds unless reinstated by the Chief Arbiter. If you are unavoidably delayed contact the Chief Arbiter as early as possible.
· Touch move rules apply. When castling, it is proper to touch the king first, but there is no penalty for touching the rook first.
· Players must keep move-by-move score.
· If you want to offer a draw to your opponent, you should do so after you make a move but before you start your opponent’s clock. Your opponent may refuse the draw by saying so or by moving a piece. You are not allowed to take back a draw offer until your opponent moves or say “No”. The game is over if both players agree to a draw.
· Never leave the playing area during your game without an Arbiter’s permission.
· When your game is completed immediately report your result to the room Arbiter (the game is considered completed only after the score sheets are signed by both the players and the arbiter).
· Analysis in the playing room, even quietly, is strictly forbidden. Take it to the analysis areas.
· Do not remove boards, sets and clocks from the playing room. Any board, set or clock removed from the playing room will be considered stolen.
· Smoking is not permitted in the playing rooms, foyer, analysis, or meeting rooms. Alcoholic beverages are also prohibited.
· The first round pairings will be done manually; the ‘A’ team will be paired against ‘B’ team. The computer will make the remaining Pairings. No two teams from the same school will be paired against each other from round 2 onwards. Pairings review by Chief Arbiter will be considered official.
· Every participating team is in principle under obligation to play in the tournament from start to finish. If a team is, however, compelled to withdraw from the tournament through circumstances beyond its control, the Chief Arbiter shall settle the treatment of any unplayed matches for the purpose of scoring.
6. Common rules for players
When in doubt, ask!
Never hesitate to ask a tournament director (TD) to clarify any confusion you may have about the rules. If you and an opponent have a disagreement, stop the clocks, find a director, and ask them to make a ruling.
If you touch a piece, you must move it.
This is known as the touch-move rule, and is often a source of difficulty for players new to tournaments. It also requires you to capture an opponent’s piece if you touch it. This rule only applies if you can make a legal move with the piece you touched.
There are some exceptions. If you accidentally brush a piece, you are not required to move it. If a piece is awkwardly placed, you can adjust it; simply say “I adjust” before touching the piece to make it clear to your opponent that you don’t intend to move it.
Never interfere with a game in progress.
In most chess tournaments, you’ll be able to walk around the playing area and watch other games, provided you do so quietly. Observers are forbidden from telling players anything about their games, even if they notice a violation of the rules.
Turn off your cell phone.
In recent years, new rules have been written to deal with loud phones, which can break the concentration of chess players. If your phone rings in the playing area, you will likely be subject to a penalty, and may even have to forfeit your game.
Understand how to use a chess clock.
Tournament chess is played with time limits, which vary by event. Time is kept by using a chess clock. Using these clocks can be distracting at first, but will soon become second nature. Most importantly, remember to hit your clock after each move you make – this stops your clock and starts your opponent’s time. Also, be sure to use the same hand to move your pieces and touch the clock.
After the game is over, record your result.
Win, lose, or draw, both players are required to make sure the proper result is recorded. If you’re not sure where to mark down your result, ask a director for help.
Prepared by:
MR. RJ CLEMENTE
Tournament Director/Chief Arbiter
(ACC) AGYLA Chess Club
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