Saturday, January 31, 2009

Wizard chess & Philippine politics

AGYLA's CHESS CLUB (EKCC)

If you’re familiar with Harry Potter, you would know wizard chess. It is actually the plain old chess game, with a twist: The pieces are destroyed once they’re “eaten” by the opponent.

I cannot help but compare wizard chess with today’s politics. Of course, politics requires a lot of strategy like chess. If you don’t strategize, you’ll definitely lose. Politicians think hard before making any move, that’s how it is supposed to be. They think hard how to project themselves in front of people. Say, the looks—should it be “pangmasa” like Erap (Joseph Estrada) and the Guy (Ramon Magsaysay). And there are lots of decisions that have to be made, all about strategy.
One wrong move and you could be checkmated by the opponent, and that’s what every player is waiting for, the other side’s wrong move.
Now, let’s take President Gloria Macapagal-Arroyo as an example. To be sure, the opposition has been waiting for her to make a wrong move. Let’s admit it, she’s been making a series of wrong moves these past years: Jose Pidal, “Hello, Garci,” Macapagal “Highway” robbery, and the ZTE national broadband network (NBN) deal, to name a few. Now, it appears that she’s prone to always put herself in trouble; this is what we call bad strategy on her part.
On the other hand, every time it looks like the opposition has the upper hand, the President seems to always counter with a Plan B, which enables her to stay in her position—and this has been so for quite a time.

In every set, the players must sacrifice some pieces—the rook so that they can check the opponent’s king, or the bishop so they can get into a position where they can eat the opposing queen. In politics, you’ll have to sacrifice the privacy you yearn for, the friend who doesn’t believe what you believe, the ordinary life you once have, and if worst comes to worst, your dignity and morality.
In chess, sometimes, you have to sacrifice one, two or all eight pawns so that a higher official can penetrate the opponents’ territory. That is very risky, but players do that just the same. In politics, the pawns may be the people rallying in the streets, the village council captains, campaign supporters, and so on. But there are times that higher officials—like the rook, bishop or the knight in chess—will also have to be sacrificed. Like the President did with Virgilio Garcillano, or Jose de Venecia, or Benjamin Abalos. Who knows what the next move is? We might yet be shocked by how this set ends.

The opposition also has made some sacrifices, and a recent major one is the ZTE-NBN deal whistleblower Jun Lozada. The opposition has put Lozada on the front line, a bait in this game. The other side has an option: to destroy Lozada, the opposition loses a knight but gains the upper hand in the game; or to keep on defending, putting up one defense after another until her other officials get to penetrate the opposition’s defenses for a checkmate.
In wizard chess, the contending players destroy each other’s pieces in a very brutal way. That is what makes it so much like today’s politics. Ninoy Aquino was assassinated, and Jonas Burgos and other many activists are still missing, even as some have been found again—but dead. Many other political murders and disappearances have not really made it to the public consciousness.

In wizard chess, once a piece is destroyed, it is irretrievable. That’s worse than the “touch move” rule in chess. All that the players can do is to go on with the game, think a little more ahead than their opponent and strategize even more.

Now comes the exciting part, the twist. It is not the king that we need to trap or to checkmate, it is the queen. It is hard to trap the king because, although he only moves one square or tile at a time, he is surrounded by all the other pieces in the game. But even harder is to catch the queen because she literally has all the moves of the game. And so it is easy for her to escape the opponent’s traps. So it is difficult to checkmate her. And this makes the game a lot more challenging.
In the game of contemporary politics, many doubt if the opposition can win the set currently in play. The game has been playing for eight long years. The king is not really doing much but he is contributing his share of bad moves. But then again, who knows what is in the administration’s mind? Remember, the administration always has a Plan B.

Many pieces have been sacrificed, many bad moves have been made and the set is drawing to an end. Only few pieces are on the chessboard and both contestants are playing cautiously not to lose.
Sadly, there are no “16 moves” rule in this game, so no player can force a draw. It’s a win-or-lose game. It dictates that the game can end only when a winner emerges and the loser falls. So it must be that after blood has been shed and all strategies have been played, the queen either is off her throne (checkmated) or remains standing (winner).
Either way, a new set of wizard chess begins.
Arjay meeeg*s

Thursday, January 29, 2009

DepEd adopts Chess in the school curriculum

TACLOBAN CITY, Leyte – Chess will soon become a part of the school curriculum, per DepEd Memorandum No. 1 series of 2009, issued on January 8.

Education Secretary Jesli Lapus said that the Department of Education will adopt Chess as a strategy to promote the development of higher order thinking skills and values Grades 3 - 6 in the subject Edukasyon sa Pagpapalakas ng Katawan (Physical Education).

Chess will also be used at the secondary level as part of the Physical Education curriculum.
Furthermore, Chess will remain as a game category in the Provincial, Regional and National athletic games.

Global studies have shown that Chess is a game that improves individual organizational and analytic skills, Secretary Lapus said. Children when exposed to this game at an early age achieved academically better or even faster than those who have not been engaged in this game.
Chess is also among the activities that help build memory skills, concentration, self-confidence, self esteem, and in making disciplined divisions. Playing Chess provides opportunities to practice such values as perseverance, honesty and sportsmanship.

In order to facilitate the successful inclusion of Chess in the curriculum, Secretary Lapus has given specific directives to the DepEd Central, Regional and Division Offices.

He has directed the Division Offices to conduct mapping of Chess experts in the community to mentor teachers and children. The Division Offices have been directed to purchase chess sets using their MOOE and to provide each school with Chess sets following the three sets per class ratio.

The Divisions will also launch Project Chess with parents, local government units and non-government organizations in the community in order to generate awareness, support and appreciation of such strategy. Distribution of Chess sets will be done during the launching.
The Regions will monitor the utilization of Chess as strategy to develop higher order skills and values and provide technical assistance.

The Central Office will formulate guidelines, manual and or lesson exemplars on the use of Chess in developing higher order thinking skills and values in the elementary level and to enhance the existing practice at the secondary level.

Sunday, January 25, 2009

STI INTER-SECONDARY CHESS CHAMPIONSHIP

STI INTER-SECONDARY CHESS CHAMPIONSHIP
4TH DISTRICT OF LEYTE
“TOURNAMENT REGULATIONS”
FEB. 21-MARCH 15, 2009
1. The General

The STI INTER-SECONDARY Chess Championship is the principal team contest organized by the STI of Ormoc City in cooperation with the AGYLA CHESS CLUB for the different schools from 4th District of Leyte, Philippines.

2. Team Composition

This is a team event and opens to all High School in 4th District of Leyte. Each school team should provide three (3) chessboards/mats, 1 chess clock and have five players: four players and one reserve from the same school. Teams will not be allowed to participate with less than four (4) players.

· Teacher-in-Charge: The schools take full responsibility for the conduct of their players. Every School shall be represented by a Teacher-in-Charge; it may either appoint a member of staff from the school or parent or representative exclusively to this office. Duties of the Teacher-in-Charge include appointment of Team Managers and Team Captains, administrative supervision of all the teams entered and their equipment, liaison with the organizing authorities and the Chief Arbiter/Tournament Director.

· Team Managers: Each Section should have a separate Manager appointed by the Teacher-in-Charge. Duties of the Section Manager include administrative supervision of the teams and its equipment; ensuring players are punctual, follow-up of late arrivals and defaults, maintaining contact information for team members and their parents, liaison with the Teacher-in-Charge and the Match Arbiters.

· Captains: Each team shall have a captain, who may also be one of the players (or reserve). The captain’s duties include leadership of team matches, informing team members of which room, row, board number and side they are playing on, verification of results at the conclusion of matches and liaison with the Team Manager and Match Arbiter.

3. Notice of Participation

· No later than ____________________________________________________________

· For every team that a school has entered, the Team Registration Forms must be completed with the following details:
· Name of the Teacher-in-Charge.
· Name of the team captain.
· Name of each team member (Christian name and surname).
· Date of birth, gender, address, telephone number and parent/guardian’s name for each team member.
· Late notification of team particulars shall be accepted up to _____________________________________________________ before the start of Round 1. After this deadline only corrections of details submitted shall be permitted.
· The pairings for the first round and verification of Board Order shall be finalized before the first day of the Tournament and shall be published by the AGYLA Chess Club.

4. Penalties
The arbiter can apply one or more of the following penalties:
a. Warning.
b. Every Illegal move; King to move.
c. Declaring the game to be lost.
d. Reducing the points scored in a game by the offending party.
e. Increasing the points scored in a game by the opponent to the maximum available for that game.
f. Expulsion from the event.
g. The arbiter may award either or both players additional time in the event of external disturbance of the game.
h. Spectators and players in other games are not to speak about or otherwise interfere in a game. If necessary, the arbiter may expel offenders from the playing venue.
5. Technical Regulations

· This tournament will be competed as an 11 rounds Swiss.
· Point system:

SCORE BY INDIVIDUALS SCORE BY TEAMS
4.0-2.5 (individual 4 boards) = 1 point (team)
2.0 (individual 4 boards) = 0.5 point (team)
1.5-0 (individual 4 boards) = 0 point (team)

· The game scores of the ‘best performing’ team will be the Over all champion.

· The Chief Arbiter will make every effort to start the rounds on time. However, if there were to be any unavoidable delays, the Chief Arbiter will declare the start time and the default time at the beginning of each round.

· Arbiters will be on the tournament floor at all times to assist you in the event of any problems or questions.

· When making a claim, or in case of any dispute, either player may stop both clocks and raise a hand to summon an Arbiter. Keep it up until an Arbiter comes to assist you. It is up to you to make a claim. If you think that an Arbiter has made an error you should ask to appeal to the Chief Arbiter his decision shall be final and play shall resume. After the game the captain may appeal to the Appeals Committee. Improper or frivolous claims maybe penalized by adding time to the opponent's clock.

· Start your opponent's clock as soon as the start of round is announced. Do not wait for your opponent to arrive. Face all clocks in the direction specified by the Assistant Arbiters.

· If both players are late for the start of a round, the first player to arrive must split the elapsed time and then start the opponent's clock. If neither player has a clock, the elapsed time from the start of the round must be split according to the arrival times when one is obtained.

· Only a player or Arbiter may claim a time forfeit. No parent, coach or team member, etc., may make such a claim.

· A player who does not arrive within ½ hour of the scheduled start time of the round or the default time announced by the Chief Arbiter where there is a late start forfeits the game. The player winning on forfeit must report the result as a forfeit win. Any team which forfeits a match will not be paired for future rounds unless reinstated by the Chief Arbiter. If you are unavoidably delayed contact the Chief Arbiter as early as possible.

· Touch move rules apply. When castling, it is proper to touch the king first, but there is no penalty for touching the rook first.

· Players must keep move-by-move score.

· If you want to offer a draw to your opponent, you should do so after you make a move but before you start your opponent’s clock. Your opponent may refuse the draw by saying so or by moving a piece. You are not allowed to take back a draw offer until your opponent moves or say “No”. The game is over if both players agree to a draw.

· Never leave the playing area during your game without an Arbiter’s permission.

· When your game is completed immediately report your result to the room Arbiter (the game is considered completed only after the score sheets are signed by both the players and the arbiter).

· Analysis in the playing room, even quietly, is strictly forbidden. Take it to the analysis areas.

· Do not remove boards, sets and clocks from the playing room. Any board, set or clock removed from the playing room will be considered stolen.

· Smoking is not permitted in the playing rooms, foyer, analysis, or meeting rooms. Alcoholic beverages are also prohibited.

· The first round pairings will be done manually; the ‘A’ team will be paired against ‘B’ team. The computer will make the remaining Pairings. No two teams from the same school will be paired against each other from round 2 onwards. Pairings review by Chief Arbiter will be considered official.

· Every participating team is in principle under obligation to play in the tournament from start to finish. If a team is, however, compelled to withdraw from the tournament through circumstances beyond its control, the Chief Arbiter shall settle the treatment of any unplayed matches for the purpose of scoring.

6. Common rules for players

When in doubt, ask!
Never hesitate to ask a tournament director (TD) to clarify any confusion you may have about the rules. If you and an opponent have a disagreement, stop the clocks, find a director, and ask them to make a ruling.

If you touch a piece, you must move it.
This is known as the touch-move rule, and is often a source of difficulty for players new to tournaments. It also requires you to capture an opponent’s piece if you touch it. This rule only applies if you can make a legal move with the piece you touched.
There are some exceptions. If you accidentally brush a piece, you are not required to move it. If a piece is awkwardly placed, you can adjust it; simply say “I adjust” before touching the piece to make it clear to your opponent that you don’t intend to move it.
Never interfere with a game in progress.
In most chess tournaments, you’ll be able to walk around the playing area and watch other games, provided you do so quietly. Observers are forbidden from telling players anything about their games, even if they notice a violation of the rules.
Turn off your cell phone.
In recent years, new rules have been written to deal with loud phones, which can break the concentration of chess players. If your phone rings in the playing area, you will likely be subject to a penalty, and may even have to forfeit your game.
Understand how to use a chess clock.
Tournament chess is played with time limits, which vary by event. Time is kept by using a chess clock. Using these clocks can be distracting at first, but will soon become second nature. Most importantly, remember to hit your clock after each move you make – this stops your clock and starts your opponent’s time. Also, be sure to use the same hand to move your pieces and touch the clock.
After the game is over, record your result.
Win, lose, or draw, both players are required to make sure the proper result is recorded. If you’re not sure where to mark down your result, ask a director for help.

Prepared by:

MR. RJ CLEMENTE
Tournament Director/Chief Arbiter
(ACC) AGYLA Chess Club

Tuesday, January 20, 2009

Polgar: Remembering a chess champion, the late Bobby Fischer

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Curbing the glut of grandmasters

The chess world is suffering from a glut of grandmasters. The January rating list issued by the World Chess Federation (FIDE) contains 1,188 grandmasters, including 66 representing the U.S. Some FIDE officials want to introduce a new title to distinguish "elite" grandmasters from the pack. More than a century ago, the term "grandmaster" was used informally to describe leading chess players. Chess lore credits Czar Nicholas II with awarding the first "official" grandmaster titles to the top five finishers in the great St. Petersburg chess tournament of 1914. However, no international organization sanctioned titles until FIDE took charge in 1950 and deemed 27 living chess players ...